Game Development Reference
In-Depth Information
The use of Fadeout/Fadein Screen in page 2 is so that we can switch to page 3's event graphic off-camera via the
usual self-switch toggle. Figure 12-5 shows a visual of what it looks like in-game.
Figure 12-5. Eric finds himself staring at a staircase
Page 3 of the secret passage event has a Below Characters priority and a Player Touch trigger. It requires self-
switch A to be on. The first time that the player takes this passage, we want to display some extra text. Thus, we start
page 3 with a conditional branch requiring self-switch B to be off. If it is, we display the additional text; otherwise, we
skip straight to the transfer event.
@>Conditional Branch: Self Switch B == OFF
@>Control Self Switch: B =ON
@>Fadeout Screen
@>Text: -, -, Normal, Bottom
: : Eric and Noah walk down the steps and find
: : themselves in a rocky passage.
@>Text: -, -, Normal, Bottom
: : Several minutes later, they find themselves at a
: : new location...
@>Play SE: 'Move', 80, 100
@>Wait: 60 frame(s)
@>
: Branch End
@>Transfer Player:[003:Field 3] (017,054), Up
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