Game Development Reference
In-Depth Information
Chapter 12
Final Preparations
We are fast approaching the end of this topic. Our game, short as it may be, is nearly complete. All that is left is to
populate the mountain town of Rocksdale, connecting it with the world map, and create the game's final dungeon.
Well, all that and filling out the random encounter tables for our third dungeon and finishing the dragon statue event
we started back in Chapter 6. I'll be covering the final dungeon in Chapter 13. When last we saw our heroes, they were
busy solving a statue puzzle to gain entry into Rocksdale. Make sure that you have a Transfer Event set up within the
puzzle area, so that the player can return to the mountain village after he or she is done. With that ready, let's get started!
Populating Rocksdale
A town isn't much of one without nonplayer characters (NPCs) and building interiors. As with Seaside, here's some
setting flavor for Rocksdale.
The quiet town of Rocksdale has always been a favorite destination for travelers seeking to settle
down and otherwise retire from the outside world. In recent times, monsters have started to threaten
the townsfolk's safety, prompting a few of the villagers to leave their seclusion and train themselves
for the day when the foul creatures decide to do more than just harass. The village elder is a wise
man who knows of a secret passage that leads to the other side of the mountain ridge, where a
solitary castle and its dark master await the chosen one of legend . . .
Riveting, I know! As compared to the Port Town sample map, that for the mountain village is more spacious but
has fewer amenities. Only an inn and an item shop can be found there. You may decide to repurpose one or more
of the houses to add weapon and armor shops, but there's nothing wrong with compensating only for the fact that
we have but one of each of those shops in the entire game by adding more relevant loot to the dungeons we already
have. It wouldn't be the first game in which most of a party's equipment has to be found outside of town shops. (See
Figure 12-1 .)
 
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