Game Development Reference
In-Depth Information
2.
Make some ice blocks that slide in one direction until they collide with an obstacle.
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This is as simple as applying the same sliding logic to the blocks that we assign to the
player.
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The blocks can have an Action Button trigger. Given that they can be pushed from all
directions, you'll need to have a conditional branch for each of the player's facings, to
handle the block's movement.
Summary
This chapter covered three puzzles that I have devised in the time that I've used RMVXA. We made a door that could
only be opened by correctly answering a riddle, a movement puzzle involving slippery ice, and a manipulation puzzle
involving a pair of dragon statues. In the next chapter, we'll be populating our newly added town.