Game Development Reference
In-Depth Information
2.
Make some ice blocks that slide in one direction until they collide with an obstacle.
This is as simple as applying the same sliding logic to the blocks that we assign to the
player.
The blocks can have an Action Button trigger. Given that they can be pushed from all
directions, you'll need to have a conditional branch for each of the player's facings, to
handle the block's movement.
Summary
This chapter covered three puzzles that I have devised in the time that I've used RMVXA. We made a door that could
only be opened by correctly answering a riddle, a movement puzzle involving slippery ice, and a manipulation puzzle
involving a pair of dragon statues. In the next chapter, we'll be populating our newly added town.
 
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