Game Development Reference
In-Depth Information
Figure 11-6. The tweaked part of the Mountain Village. The rest of the terrain remains the same as normal
That cavern entrance connects with the one staircase in the Abandoned Mines we have not touched until now.
For the sake of clarity, I'm talking about the stairs at (4,34) of FB1. The block impeding entry into the village is actually
an event (the graphic is from !Door2) that transfers the player to our statue puzzle area. This block disappears once
StatuePuzzleDone is turned on by completing the statue puzzle.
Additional Exercises
As is tradition, I'll close out the chapter by giving you some exercises to work on.
1.
Create a crate-pushing puzzle that involves three buttons that need weight to stay
pushed down. When all three buttons are pressed, open a door.
If you want to have a crate that can be both pushed and pulled, you could have a Show
Choices command that disallows being canceled. Then, the player could choose whether
to push or pull the crate.
Be mindful of the order of your movement events. You want the crate to move first when
pushed, but you want the player to move first when it is pulled. Doing it backward is
self-defeating at best and can hang your game at worst (if you don't set the relevant move
commands to skip, if they cannot be executed).
 
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