Game Development Reference
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Figure 11-2. The ice area in the first basement floor
Note the secret passage on the right-hand side of the ice maze. We have a small section at the northwest corner
of the room with three chests to reward exploration. You can add or remove obstacles, as wanted, to make it easier or
harder to reach the chests or the entrance to the passage.
A Treasured Intermission
Speaking of chests, I scattered Mithril gear throughout the dungeon, to serve as the party's possible upgrades. The
first floor contains the Mithril Rod, which is actually a downgrade for Noah, but as good as any item to sell for gold.
It also contains a Mithril Axe that will work wonderfully as an upgrade for Eric. The second floor has a Mithril Bow
and a Mithril Shield. Finally, the third floor that I'm going to add in a few moments will contain Mithril Armour
(RMVXA uses British English for item names, for some odd reason, considering that most of the rest of the engine
uses American English) and a Mithril Circlet. Now then, let's add the third and final floor to our dungeon, so I can talk
about the second puzzle of this chapter. (See Figure 11-3 .)
 
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