Game Development Reference
In-Depth Information
Figure 10-8. A side-facing secret passage
When the player presses the Action Button, we can display the same text message as in the previous event and
change that event's priority to Above Characters. In any case, it's a good time to note that you will notice small graphical
discrepancies, as RMVXA won't try to meld the roof and wall event graphics as it would if you had drawn them with the
Map Editor. Figure 10-9 is an example of what I mean. Notice the vertical lines on either side of the secret passage.
Figure 10-9. A picture of the visible discrepancy when terrain tiles are used as event graphics
 
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