Game Development Reference
In-Depth Information
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: : Hello there! Do you need me to repeat my directions?
@>Show Choices: Yes, No
: When [Yes]
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: : Go to (21,66) and examine the area. You should find
: : a secret entrance, so long as you have a Compass.
@>
: When [No]
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: : Ok. Stay safe, you two!
@>
: Branch End
@>
The player now knows to look at 21,66 in the world map to find a hidden dungeon.
Creating Our Hidden Location
Using Load Sample Map, add Cave Entrance to our map list. Then, let's place an event triggered by the Action Button
at that location that leads to that new area. We want to make sure that the player cannot find the location without
having the Compass, so you'll want to set the Item: Compass Exists condition on page 1 of the event. As for the transfer
event, it looks like this:
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: : You found a hidden location!
@>Transfer Player:[015:Cave Entrance] (008,026), Up
@>
On that map, you'll want to set up the appropriate transfer events. The player arrives at the area on the left picture
in Figure 10-5 .
Figure 10-5. Pictures of the exit to the world map and the entrance into the third dungeon
You'll want a Parallel Process event to cover the transfer locations behind that area. They should lead back to the
world map. The cave entrance displayed on the right should lead into our third dungeon, where I will take the time
to talk about the last type of hidden thing that I will cover in this chapter.
 
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