Game Development Reference
In-Depth Information
@>Conditional Branch: Variable [0014: TreasureNoteNumber] == 1
@>Conditional Branch: [Treasure Note 1] in Inventory
@>Text: -, -, Normal, Bottom
: : You already own that Treasure Note!
@>
: Else
@>Text: -, -, Normal, Bottom
: : That'll be 200 Gold, if you will.
@>Show Choices: Yes, No
: When [Yes]
@>Conditional Branch: Gold is 200 or more
@>Change Gold: - 200
@>Change Items: [Treasure Note 1], +1
@>Text: -, -, Normal, Bottom
: : Thank you for your custom!
@>Play SE: 'Item1', 80, 100
@>Text: -, -, Normal, Bottom
: : Received \C[2]Treasure Note 1\C[0]!
@>
: Else
@>Text: -, -, Normal, Bottom
: : You don't have enough gold!
@>
: Branch End
@>
: When [No]
@>
: Branch End
@>
: Branch End
@>
: Branch End
@>Conditional Branch: Variable [0014:TreasureNoteNumber] == 2
@>
: Branch End
@>Conditional Branch: Variable [0014:TreasureNoteNumber] == 3
@>
: Branch End
@>Conditional Branch: Variable [0014:TreasureNoteNumber] == 4
@>
: Branch End
@>Conditional Branch: Variable [0014:TreasureNoteNumber] == 5
@>
: Branch End
@>Conditional Branch: Variable [0014:TreasureNoteNumber] > 5
@>Text: -, -, Normal, Bottom
: : I don't have a Treasure Note of so high a number!
@>
: Branch End
@>
Search WWH ::




Custom Search