Game Development Reference
In-Depth Information
Chapter 10
Treasure Hunting and Other
Hidden Things
Who doesn't like finding hidden things and ancient treasure? This chapter will be all about finding hidden treasure
with the help of special items provided by nonplayer characters (NPCs) or found in different locations. We'll apply
what you have learned in the previous chapter to come up with all sorts of relevant things for the aspiring explorer
and treasure hunter. First of all, we have to create a new establishment in Seaside. A treasure hunter is coming to town!
You can see the treasure hunter's shop in Figure 10-1 .
Figure 10-1. The treasure hunter's shop is the building on the right
I reworked the last building on the lower end of the port town to reflect its special status. The interior map is a
tweaked premade Item Shop. We want the door to remain locked until Gemini has been defeated. Inside, behind the
counter, we have the treasure hunter, who urges the player to pick up the sack at the nearby table when spoken to.
The sack will contain this chapter's first item: The Compass.
 
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