Game Development Reference
In-Depth Information
2.
Quest failed. Occurs if the player starts the quest but does not finish it before defeating
Gemini. The man will chastise the player for not delivering on his/her word, while
mentioning that another person came through for him.
3.
Quest successful. The player accepted the quest and got the five rat tails, as requested,
receiving a reward for his/her troubles.
This quest only needs some troop eventing and the quest-giving NPC event. First, let's place the quest-giver
event. (See Figure 8-6 .)
Figure 8-6. The location of our time-sensitive NPC
The lower-left home on the northern part of town has a nice one-square gap that allows the NPC to be all hidden
and shady.
Creating the Sidequest NPC
For once, I'm going to work backward with this NPC. Create a total of five event pages for our quest-giver's event.
We are going to fill them out from 5 to 1. Why? Recall that I mentioned that we want to have three possible outcomes.
Pages 3 through 5 will contain those outcomes. On page 5, we'll require that SQ2Completed be on and have the NPC
say some words of thanks for the player's earlier help.
@>Text: -, -, Normal, Bottom
: : Thank you for the help, lad!
@>
Page 4 will contain the quest failed message. This requires both BossDefeated and SQ2Start to be turned on.
The player has taken too long to turn in the rat tails (or didn't even bother to do anything after accepting the quest).
Here's what the NPC has to say about that.
@>Text: -, -, Normal, Bottom
: : Oh, hello there...
@>Text: -, -, Normal, Bottom
: : Guess you didn't want the gold so badly. I got an
 
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