Game Development Reference
In-Depth Information
Creating the Sidequest NPC
Let's go in order. First, let's create the sidequest giver. Here is the sidequest giver's event pages:
BossDefeated must be on.
Page 1: Switch
@>Comment: Page 1
@>Text: -, -, Normal, Bottom
: : Hello mister. I've been hearing strange sounds
: : coming from the well.
@>Text: -, -, Normal, Bottom
: : Noah looks at Eric.
@>Text: 'Actor5', 6, Normal, Bottom
: : Should we investigate?
@>Show Choices: Yes, No
: When [Yes]
@>Text: 'Actor4', 0, Normal, Bottom
: : Let's do it!
@>Text: 'Actor5', 6, Normal, Bottom
: : Indeed. Let us investigate.
@>Control Switches: [0021:SQ1Start] = ON
@>
: When [No]
@>Text: 'Actor4', 0, Normal, Bottom
: : Sounds too dangerous.
@>
: Branch End
@>
SQ1Start must be on.
Page 2: Switch
@>Comment: Page 2
@>Text: -, -, Normal, Bottom
: : Be careful, mister!
SQ1Completed (flipped when the sidequest boss has been defeated) must be on.
Page 3: Switch
@>Comment: Page 3
@>Text: -, -, Normal, Bottom
: : What was down there?
@>Text: 'Actor4', 0, Normal, Bottom
: : Some monsters. They won't be making
: : noise anymore.
@>Fadeout Screen
@>Wait: 60 frame(s)
@>Text: -, -, Normal, Bottom
: : The girl runs off into the distance.
@>Control Self Switch: A =ON
@>Fadein Screen
@>
Page 4: Self-switch A must be on. It is a blank page with no NPC graphic.
 
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