Game Development Reference
In-Depth Information
@>Text: -, -, Normal, Bottom
: : That will be 500 Gold, if you will.\$
@>Show Choices: Yes, No
: When [Yes]
@>Conditional Branch: Gold is 500 or more
@>Change Gold: - 500
@>Text: -, -, Normal, Bottom
: : Let the game begin!
@>Fadeout Screen
@>Wait: 60 frame(s)
@>Control Variables: [0010:ChestsToOpen] = 2
@>Control Variables: [0009:TreasureChestSeed] = Random No. (1…7)
@>Control Switches: [0019: TreasureChestStart] = ON
@>Fadein Screen
@>
: Else
@>Text: -, -, Normal, Bottom
: : Come back when you have enough Gold!
@>
: Branch End
@>
: When [No]
@>Text: -, -, Normal, Bottom
: : See you later, then.
@>
: Branch End
@>
: When [Huh?]
@>Text: -, -, Normal, Bottom
: : Guess I should explain. These seven chests around
: : me contain either an item, some Gold, or a single
: : gold piece. The catch, of course, is that you may
: : only open two of them.
@>Text: -, -, Normal, Bottom
: : Oh, and it costs you 500 Gold to play.
@>Jump to Label: Main
@>
: When [No]
@>Text: -, -, Normal, Bottom
: : See you later, then.
@>
Branch End
@>
it's as good a time as any to mention that \$ causes the game to display the party's current gold when used
within a text box. We've used it several times already for precisely that purpose.
Note
 
 
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