Game Development Reference
In-Depth Information
Entire works have been written about video game design, and it is beyond the scope of this topic to discuss
it further at this time. Let us move on to a basic overview of RMVXA itself. So, you've probably already started up
RMVXA and have taken a cursory look around. If you have just recently installed the software and gotten past the
Product Activation screen, you'll notice that you're dumped into a lifeless screen, like the one in Figure 1-1 .
Figure 1-1. The opening screen of RPG Maker VX Ace
The first thing you'll want to do is go to the File menu at the top-left part of the interface and select New Project.
That will bring up a prompt asking for three things.
Folder Name : Whatever name you put in this field will also populate the Game Title field.
As the field suggests, it is the name of the folder that will be created to store your RMVXA data.
Game Title : Self-explanatory. This gets auto-populated by whatever you write in the Folder
Name, but you can change the contents of this field manually just by manually overwriting
the text.
Location : Where the RMVXA Project folder will be saved. You can press the small button to the
right labeled “…” to change the destination.
Once you have worked out what you want your project to be called, press OK. I simply called mine “Test” and
saved it in the default location. Take a look at Figure 1-2 to see where that leads.
 
Search WWH ::




Custom Search