Game Development Reference
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Figure 6-5. The third floor of this dungeon
From there, I split off the western half, changed the position of the staircase in the southwest wedge of the central
area, opened some areas, and closed others. I decided to go with a deteriorated-structure feel for the top floor, with
holes and such. The biggest change was adding a bookcase and some red carpet to that left area. I have a particular
plan for that bookcase. But first, let's create this dungeon's boss. Given how we've been replacing monsters from the
bottom up, that leaves the highest non-altered enemy at #28. I think the Demon could serve as a good second boss for
our game. However, we have to tweak his stats. Take a look at Figure 6-6 for a comparison of the Demon's base stats
and his adjusted stats.
 
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