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: : ...
@>Text: 'Actor4', 0, Normal, Bottom
: : Are you well, Noah?
@>Text: 'Actor5', 6, Normal, Bottom
: : I have a strange feeling at the pit of
: : my stomach.
@>Text: 'Actor4', 0, Normal, Bottom
: : You haven't eaten for a while.
@>Text: 'Actor5', 6, Normal, Bottom
: : Hah! No, it's not that. Let's move on.
@>
: Branch End
@>
: Branch End
@>
: Branch End
@>
: Branch End
@>
: Branch End
This particular event triggers at the marked location shown in Figure 5-7 .
Figure 5-7. The location where the previously mentioned event will trigger
There's a whopping five conditional branches up there, but the first three are just location-checking, in the way
we have usually done for our Parallel Process events so far. The fourth branch checks for Noah's presence, while the
fifth makes sure that the relevant variable is set to 0. If everything checks out, the variable value is increased by one,
and we get a short conversation between our two party members.
 
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