Graphics Reference
In-Depth Information
By displacing the confl ict between the father and child to the imaginary story, the artist
allows the audience an insight into the much richer world of the child. Each time the father
dispels the illusion with logic, Bogo expresses disappointment and we, too, are afraid that
the story is over.
The main characters, father and child, do not have an arc to learn or experience an adrena-
line moment. However, poor Bogo does. Remember the time I found a treasure chest?
Remember the time there was an ice cube in the desert and when candy fell from the sky?
Remember that there won't be any more adventures until another night (. . . and remember
I never got to eat my candy!). Poor Bogo.
Summary
Before you start looking for ideas, know the rules of the animation playground:
Story Is King
Keep It Simple
Know Your Concept or Theme
Avoid Cliché
Create a Memorable Character
Emotion Drives Action
Show, Don't Tell
Create Confl ict
Know Your Ending
Entertain Your Audience
Make Me Laugh
Do Something You Like
There Are No Rules
Getting ideas takes practice and hard work.
Ideas come from:
Everywhere
Concepts
Characters
Location
Situation
Experience