Graphics Reference
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tion when I was acting out that key moment of the fi lm and trying to fi gure out how to visually
show that this new breast wasn't doing anything for her. It was also always part of the fi lm
that gaining the adult-like chest required the removal of the ball game (putting those two
desires completely against each other, so she couldn't have both).
The primary statement of Catch to me is about being yourself. If the fi lm works, it works
because when she is standing still with a big chest and doing nothing; it is a complete and
absurd contrast to her activeness and creativity at the start of the fi lm. “Is this what being
like that person in the picture is like? How dull!” (inner monologue).
The Real
More often than not, we start with a seed or inspiration from somewhere or something else.
It could be a character design we have drawn, a location we have seen or a situation we
have experienced. All of these are harder, but more visual places to start. It just takes a little
more work to fi nd the essence of your piece.
When starting with a character, you will need to fi gure out whom that character is and then
fabricate a situation that will put him in confl ict. If this is where you are at in the process,
you may want to jump to Chapter 4: Building Characters and Location.
When starting with a location, you need to discover why you are attracted to it and what
potential it has for story. Populate it with characters. What do they do there? What would
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