Graphics Reference
In-Depth Information
Chapter 2
Building Better Content
Eureka!, by Parrish Ley, Sheridan College
For every project, whether it is a short exercise or a feature fi lm, you will need to get a
good idea. But where do good ideas come from? How do you know when an idea is good?
And if it is a good idea, is it good for the animated short?
In this chapter, you will fi nd some guidelines. They should help you fi nd memorable ideas
that are worth the time and effort it will take to animate them.
The examples are taken from the DVD and they will make more sense to you if you've seen
the animations.
Before You Begin
You are not looking for just any type of original idea, or even any type of story idea. You
are looking for an idea for the animated short. Before you begin “getting ideas,” it is helpful
to know the rules of the playground.
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