Graphics Reference
In-Depth Information
The fi rst drawing sets the stage, but the second drawing is what you want to sell the piece
and to start the story.
Summary
Character:
A good character is believable, memorable, and right for the story.
Understanding your character will allow you to create believable reactions to the con-
fl icts in the story.
Knowing your character comes from creating a back story or character profi le.
The character profi le forms the personality of the character.
When working with two or more characters, you must also establish their relationship,
status, and individual goals.
You must establish which character the story is truly about.
That character will arc or change, physically, mentally, spiritually, and always emotion-
ally, throughout the course of the story.
A good character design will:
Be immediately recognizable and relatable.
Have a recognizable shape.
Refl ect the personality of the character.
Include physical attributes that complement the content of the story.
Be able to complete the actions that are required by the script.
Be interesting to watch.
A good location:
Sets the stage for the animation through props and space.
Defi nes the mood of the piece through texture, color, light, and design.
Texture determines the level of reality
Color evokes emotion
Light creates atmosphere, tone, and drama
Design communicates meaning and creates style
Supports the story.
A good location design creates intrigue, getting the audience quickly into
the story.