Graphics Reference
In-Depth Information
Figure 6-22. Print of the scanned skull at World
Maker Faire New York
Removing Bumps and Blobs
with MeshMixer
Depending on how your scan came out after
repairing and (optionally) smoothing, you
may want to remove some bumps or blobs.
If your model does not need any additional
smoothing, you can skip this step.
Import your STL
Open up MeshMixer and import your
STL file by clicking Import in the top
toolbar.
Smooth it out
Select Sculpt → Brushes and one of the
“Smoothing Options” from the lefthand
navigation bar. Use the sliders to adjust
the brush size, strength, depth, and oth-
er features.
Figure 6-20. Default mesh
Click and drag on the bumpy/lumpy
areas to smooth them out. When you are
satisfied with the appearance, export
the file as an STL.
Figure 6-21. Mesh with Poisson filter applied and
original mesh hidden
You can see a print of a skull in Figure 6-22 .
Final Cleanup/Repair in netfabb
Open the STL back up in netfabb.
If you used the Poisson filter in MeshLab, the
formerly smooth bottom of your model will
be bumpy. To fix this we need to recut the
 
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