Graphics Reference
In-Depth Information
3. Slowly, spin yourself around in the chair
while keeping your upper body in a stat-
ic position.
4. Save the file as an STL (make sure to do
this after you finish your capture, while
the console is open, or you will lose your
scan).
5. If your graphics card or memory con-
straints are causing the program to
crash, try using the Record feature to re-
cord your scan and then playback to re-
construct the mesh.
When scanning yourself, sit with
your back to the Kinect/Xtion with
your computer in front of you. That
way your arm movements will not
be captured when you press the
keys on your computer to start and
end the scan.
Figure 6-9. Scan of Anna Kaziunas France
All the ReconstructMe scans in this
chapter were done using Boot
Camp on a mid-2010, 15-inch Mac-
Book Pro running OS X 10.8.1
(Mountain Lion) with a 2.66 GHz
Intel Core i7 processor and 8 GB of
memory. The graphics card used
was an NVIDIA GeForce GT 330M
512 MB. With this configuration, we
were able to run real-time recon-
struction mode but unable to run
the high-resolution setting for Re-
constructMe. The lack of definition
in the facial features in the scan re-
flects these constraints. However,
ReconstructMe is excellent at cap-
turing folds in fabric, so Anna wore
a hat and scarf during the scan to
make up for the lack of facial defi-
nition. Other smooth fabric items,
like shirt collars, ties, and smooth
hair, are also captured well.
After saving the STL, open it up in MeshLab
or Pleasant3D and take a good look at it.
Figure 6-9 shows a scan of Anna.
 
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