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Write a test program that prompts the user to enter a decimal number and dis-
plays its binary equivalent.
*20.22
( Decimal to hex ) Write a recursive method that converts a decimal number into
a hex number as a string. The method header is:
public static String decimalToHex( int value)
Write a test program that prompts the user to enter a decimal number and dis-
plays its hex equivalent.
*20.23
( Binary to decimal ) Write a recursive method that parses a binary number as a
string into a decimal integer. The method header is:
public static int binaryToDecimal(String binaryString)
Write a test program that prompts the user to enter a binary string and displays
its decimal equivalent.
*20.24
( Hex to decimal ) Write a recursive method that parses a hex number as a string
into a decimal integer. The method header is:
public static int hexToDecimal(String hexString)
Write a test program that prompts the user to enter a hex string and displays its
decimal equivalent.
**20.25
( String permutation ) Write a recursive method to print all the permutations of a
string. For example, for the string abc , the printout is
abc
acb
bac
bca
cab
cba
( Hint : Define the following two methods. The second is a helper method.)
public static void displayPermutation(String s)
public static void displayPermutation(String s1, String s2)
The first method simply invokes displayPermutation(" ", s) . The
second method uses a loop to move a character from s2 to s1 and recursively
invokes it with a new s1 and s2 . The base case is that s2 is empty and prints s1
to the console.
Write a test program that prompts the user to enter a string and displays all its
permutations.
**20.26
( Create a maze ) Write an applet that will find a path in a maze, as shown in
Figure 20.13a. The maze is represented by an
8
*
8
board. The path must meet
the following conditions:
The path is between the upper-left corner cell and the lower-right corner
cell in the maze.
The applet enables the user to place or remove a mark on a cell. A path con-
sists of adjacent unmarked cells. Two cells are said to be adjacent if they are
horizontal or vertical neighbors, but not if they are diagonal neighbors.
The path does not contain cells that form a square. The path in Figure
20.13b, for example, does not meet this condition. (The condition makes a
path easy to identify on the board.)
 
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