Java Reference
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**16.20
( Geometry: inside a rectangle? ) Write a program that draws a fixed rectangle
centered at ( 100 , 60 ) with width 100 and height 40 . Whenever the mouse is
moved, display a message indicating whether the mouse point is inside the
rectangle at the mouse point or outside of it, as shown in Figure 16.24b. To
detect whether a point is inside a rectangle, use the MyRectangle2D class
defined in Programming Exercise 10.13.
**16.21
( Geometry: inside a polygon? ) Write a program that draws a fixed polygon with
points at ( 40 , 20 ), ( 70 , 40 ), ( 60 , 80 ), ( 45 , 45 ), and ( 20 , 60 ). Whenever the
mouse is moved, display a message indicating whether the mouse point is inside
the polygon at the mouse point or outside of it, as shown in Figure 16.24c. To
detect whether a point is inside a polygon, use the contains method defined in
the Polygon class (see Figure 13.13).
***16.22
( Game: bean-machine animation ) Write a program that animates the bean
machine introduced in Programming Exercise 6.21. The animation terminates
after ten balls are dropped, as shown in Figure 16.25.
F IGURE 16.25
The balls are dropped into the bean machine.
***16.23
( Geometry: closest pair of points ) Write a program that lets the user click on
the panel to dynamically create points. Initially, the panel is empty. When a
panel has two or more points, highlight the pair of closest points. Whenever a
new point is created, a new pair of closest points is highlighted. Display the
points using small circles and highlight the points using filled circles, as
shown in Figure 16.26a-c. ( Hint : store the points in an ArrayList .)
(a)
(b)
(c)
(d)
F IGURE 16.26 Exercise 16.23 allows the user to create new points with a mouse click and highlights the pair of the closest
points. Exercise 16.24 allows the user to start and stop a clock.
*16.24
( Control a clock ) Modify Listing 16.12, ClockAnimation.java, to add the two
methods start() and stop() to start and stop the clock. Write a program
that lets the user control the clock with the Start and Stop buttons, as shown in
Figure 16.26d.
 
 
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