Java Reference
In-Depth Information
CHAPTER
16
E VENT -D RIVEN
P ROGRAMMING
Objectives
To get a taste of event-driven programming (§16.1).
To describe events, event sources, and event classes (§16.2).
To define listener classes, register listener objects with the source object,
and write the code to handle events (§16.3).
To define listener classes using inner classes (§16.4).
To define listener classes using anonymous inner classes (§16.5).
To explore various coding styles for creating and registering listener
classes (§16.6).
To develop a GUI application for a loan calculator (§16.7).
To write programs to deal with MouseEvent s (§16.8).
To simplify coding for listener classes using listener interface adapters
(§16.9).
To write programs to deal with KeyEvent s (§16.10).
To use the javax.swing.Timer class to control animations (§16.11).
 
 
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