Graphics Programs Reference
In-Depth Information
The camera's activation
To activate a camera view, as all cameras are added to Model Views, we can use
any restore view available, such as the VIEW command, the second viewport control,
the View toolbar, or the ribbon. Another way is to use the camera's shortcut menu
and select Set Camera View .
Note
The best way to create and control a camera is to specify the camera's position
and the target on the Top view, and then, use the PROPERTIES command to give
a name, control the camera's height and the target's height (for instance, to sim-
ulate the height of someone looking at the model), and adjust the lens length.
Exercise 2.2
With the model used in Exercise 2.1 , but with a conceptual visual style, we are going
to create and apply views and cameras.
1. Open the file A3D_02_02.DWG .
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