Graphics Programs Reference
In-Depth Information
Chapter 12. Meshes and Surfaces
In Chapter 4 , Creating Solids and Surfaces from 2D , we introduced how to create sur-
faces by applying EXTRUDE and other commands to linear objects. This chapter is
about all types of surfaces and meshes.
The topics covered in this chapter are:
• Identifying types of surfaces and their applications
• How to create and edit procedural surfaces
• How to create and edit NURBS surfaces
• How to create and edit meshes
• How to create meshes based on 3D faces
• Analyzing surfaces curvature
Surfaces and meshes are 3D objects with zero thickness. Most of the time, when
modeling in 3D, we apply solids, which give us much better precision; since Version
2010, surfaces and meshes are also available, and can be used for complex and con-
ceptual models. These objects are divided into the following categories:
Procedural surfaces : These are surfaces created from linear objects,
such as EXTRUDE , REVOLVE , or SWEEP , as we have seen in Chapter 4 ,
Creating Solids and Surfaces from 2D . These surfaces could or could not
maintain association with original linear objects. We will present several
other commands for creating procedural surfaces.
NURBS surfaces : Non-Uniform Rational B-Splines ( NURBS ) surfaces
are based on splines and are mainly modified by control vertices. This type
of surfaces is mainly applied in the aeronautical, automotive, mould, or any
industry with free-form shapes.
Meshes : These objects, also called tessellation meshes, are not really
surfaces but allow creating smooth 3D objects.
Polyface meshes : These are the oldest AutoCAD 3D objects, long before
solids, and are based on 3D faces.
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