Graphics Programs Reference
In-Depth Information
Note
The best way to analyze texture parameters is by trying. We change parameters
and observe the preview image. Sometimes size can be tricky, so we apply the
material and the RENDERCROP command (alias RC ) to render only part of the
scene.
Exercise 11.2
We are going to apply and modify materials on the model that we used for lighting:
1. Open the drawing A3D_11_02.DWG . The lighting is already set up to pho-
tometric, with sunlight and skylight.
2. This model needs materials for house walls, stone, roof, terrace, floor, ter-
rain, windows, and door.
3. With MATBROWSEROPEN command (alias MAT ) load the materials, such as
Cool White (the Wall Paint library), Rubble - River Rock (the Masonry/
Stone library), Spanish Tile - Red 2 (the Roofing library), 3in Square
- Terra Cotta (the Ceramic library), Diamond - Red (the Flooring lib-
rary), Grass - Thick (the Sitework library), Clear (the Glass library), and
Mahogany - Solid Stained Dark Medium Gloss (the Wood library).
4. With the MATERIALATTACH command, assign materials to layers as dis-
played in the next screenshot:
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