Graphics Programs Reference
In-Depth Information
The Masonry material
The
Masonry
material template allows you to create materials mainly to walls, sim-
ulating masonry, bricks, or
Concrete Masonry Unit
(
CMU
). In
Masonry
, the
Type
list defines masonry or CMU;
Image
allows choosing an image,
Finish
controls if
the material looks
Unfinished
,
Glossy
, or
Matte
, and
Relief Pattern
controls relief
or main bump. In
Image
we choose an image similar to the main diffused image
but preferably gray-scaled; lighter areas will seem raised and darker areas will seem
lowered. The
Amount
value controls the relief importance.
Tint
specifies a color to
tint the material.
The Metal material
The
Metal
material template allows creating materials simulating different types of
metals. In
Metal
we define the
Type
and
Finish
properties.
Type
can be
Aluminum
,
Anodized Aluminum
,
Chrome
,
Copper
,
Brass
,
Bronze,
or
Stainless Steel
.
Fin-
ish
can be
Polished
,
Semi-polished
,
Satin
, or
Brushed
. In
Relief Pattern
we con-
trol a bump effect; its
Type
can be
Knurl
,
Diamond Plate
,
Checker Plate
, or
Cus-
tom Image
. Also the
Amount
value and
Scale
are controlled. We can also apply
Cutouts
, simulating perforated plates; its
Type
can be
Staggered Circles
,
Straight
Circles
,
Squares
,
Grecian
,
Cloveleaf
,
Hexagon
, or a custom image or texture;
each type with related parameters.
Tint
specifies a color to tint the material.
The Metallic Paint material
The
Metallic Paint
material template allows you to create material simulating special
paint over metal, like the one used in cars. In
Metallic Paint
we control the
Color
and a
Highlight Spread
value. We can activate
Flecks
and control their
Color
and
Size
. We can also activate
Pearl
, control its
Type
between
Chromatic
or
Second
Color
and control its
Amount
value. In the paint
Top Coat
,
Type
can be
Car Paint
,
Chrome
,
Matte
or
Custom
, and
Finish
can be
Smooth
or
Orange Peel
.
Tint
spe-
cifies a color to tint the material.
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