Graphics Programs Reference
In-Depth Information
To load a material to the current drawing, we can double-click on the name or pre-
view of a material, or drag it from the library to the Document Materials area.
Note
Before loading materials, it is wise to check the UNITS command (alias UN ). The
Insertion scale unit should be according to our model, so texture sizes are near-
er to what we need and immediately visible when rendering or with the Realistic
visual style.
When passing over a material from a library, two small icons are displayed. The
left one loads the material and the right one, besides loading it, also opens it on
Materials Editor . But be careful; both icons apply the material directly to selec-
ted objects.
Assigning materials
The MATERIALATTACH command allows you to assign commands by layer, thus be-
ing the most flexible way for assigning materials, even to objects not yet created.
Also we may apply the MATERIALASSIGN command. Besides these two commands,
there are some more ways to assign materials to objects or object faces:
• Dragging the material to the object: We can drag the material from the
Document Materials area or the Library area to objects
• Selecting objects and applying the Assign to Selection option: We first
select objects and then apply this option by right-clicking on the menu
• Selecting objects and applying the PROPERTIES palette: We select the
objects and choose one of the loaded materials with the PROPERTIES
palette, available at 3D Visualization/Material
• Selecting subobjects and applying the Assign to Selection option: We
first select subobjects with the Ctrl key and then apply this option by right-
clicking on the menu
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