Game Development Reference
In-Depth Information
8.3A UDIO L OCALIZATION
Audio localization is an important part of preparing a game for distribution in different loc-
ales, and it is a significant undertaking, the game text and dialogue will be written then sent
toanagency,oranin-houselocalizationdepartmentwherevoiceactorsforthedifferentloc-
ales will be hired for recording. As the audio for different locales becomes available, it will
be sent back to the team and will need to be integrated into the game's asset database.
Thisisanotherreasonwhyseparatingtextlocalizationdataintoindividualfilespaysoff.We
can associate a localization string file to a sound file in the game engine (primarily in the
case of speech audio), with the goal that when the audio system plays a given sound we will
knowtherespective localized textforit.Thesoundplaybackwouldthenpromptthesubtitle
system to display the associated text for the current locale.
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