Game Development Reference
In-Depth Information
5H EADS U P D ISPLAY - HUD
Very often we find ourselves having to reinvent the wheel, whether we changed project,
company or technology, sometimes the mandate is to start from scratch. While sometimes
it's possible to harvest code from your previous projects or technologies, in the end the new
architecture may be different enough that we are better off writing our UI again.
This section aims to present many of the UI elements often used in games in a way that is
game engine agnostic, easily pluggable into any game we are writing.
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