Game Development Reference
In-Depth Information
1.1N OTATION
In this topic and the example code we will use a left-handed coordinate system, with the
viewer is looking down the Z axis. We will generally refer to the Z axis as the forward axis,
the positive Y axis as the up axis, and the positive X axis as the right .
Figure 1- Left and right handed coordinate systems
Vectors will be presented in column-major form,
Matrices will be also in column major form
The following table lists the conventions used in this topic.
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