Game Development Reference
In-Depth Information
1.1N
OTATION
In this topic and the example code we will use a left-handed coordinate system, with the
viewer is looking down the
Z
axis. We will generally refer to the
Z
axis as the
forward
axis,
the positive
Y
axis as the
up
axis, and the positive
X
axis as the
right
.
Figure 1- Left and right handed coordinate systems
Vectors will be presented in column-major form,
Matrices will be also in column major form
The following table lists the conventions used in this topic.