Game Development Reference
In-Depth Information
back, however in some cases we may want to perform some “single shot” animations, so if
we don't need to loop, we will fire an event to notify the user that the animation track has
completed.
4.1.1.2Animation Frame
Ananimationframeisdefinedbyaregionandatime.Theregionisarectanglethatdefines
some area within the sprite sheet, the time is the duration that this particular frame will be
visible on-screen.
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