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Ta b l e 2 . (a) The individual welfare function, w X i , i =1 , 2 , 3, and (b) the group welfare function
w X 1 X 2 X 3 ( a 11 ,a 22 ,a 33 )
(b)
( a 22 ,a 33 )
a 11 ( D,R )( D,G )( F,R )( F,G )
C 0.023
(a)
w X 1 ( C )=05
w X 1 ( S )=0 . 5
w X 2 ( D )=0 . 49
w X 2 ( F )=0 . 51
0.207
0.081
0.189
w X 3 ( R ) = 0426
w X 3 ( G )=0 . 574
S 0.130
0.130
0.192
0.048
6
Conclusions
As acknowledged by many decision theorists [2,10,16], neoclassical game theory is an
appropriate model for competitive and market-driven scenarios, but it offers limited ca-
pacity for the design and synthesis of multiagent systems that are intended to cooperate,
compromise, and negotiate.
This paper (i) presents a principle-based extension to neoclassical game theory that
replaces categorical utilities with conditional utilities that encode the social influence
relationships that exist among the agents; (ii) develops notions of rational multiagent
decision making to define rational behavior simultaneously for groups and for individ-
uals; and (iii) addresses computational complexity by maximally exploiting influence
sparseness among the agents. Conditional game theory provides a powerful framework
within which to design and synthesize cooperative multiagent systems.
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