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tions for identifying and automatically verifying
a person on a video frame or other image source
contributed to the security systems and other ap-
plication areas.
In the 1990s, several authors had no more
seen the wearable computers a harmless, perfect
technology but a vector towards posthumanism
(Mitchell, 2005). The concept of posthumanism
was focusing on changes in the way humans
perceived their place in the world. Katherine
Hayles (1999, p. 288) wrote about posthuman-
ism, “emergence replaces teleology; reflexive
epistemology replaces objectivism; distributed
cognition replaces autonomous will; embodiment
replaces a body seen as a support system for the
mind; and a dynamic partnership between humans
and intelligent machines replaces the liberal hu-
manist subject's manifest destiny to dominate and
control nature.” Then, an international intellectual
and cultural movement, transhumanism declared
that technology in the future would change the
human condition, eliminate aging, limitations on
human and artificial intellects, suffering, and our
confinement to the planet earth (Boström, 2005).
Life in a city results in adaptation of our senses
to the variety of disparate signals and diminishes
their sensitivity. We become accustomed to the
coexistence of closely compacted or scattered
skyscrapers and small cottages. However, the
combined effect of various sensory stimuli that are
typical of a big city modifies our lifestyle prefer-
ences. Figure 6 presents a work “Visual Culture.”
City patterns provide visual shortcuts
that define the ambience we are living in
and feed the marketing imagery.
Figure 6. Anna Ursyn, “Visual Culture” (© 2010, A. Ursyn. Used with permission)
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