Graphics Reference
In-Depth Information
EXAMPLES OF INTERACTIVE
VISUALIZATION TECHNIQUES
social networking, or advertising services, require
providing the trust and security mechanisms that
inform about honesty and truthfulness of the
messages. With this approach Mayrhofer, Som-
mer, & Saral (2012) presented an Air-Writing, a
globally scalable spatial messaging platform for
private group messaging systems that preserves
user privacy in anonymous message retrieval and
client caching and filtering, as well as random-
ized queries for obscuring traces. Wei, Liu, Zhao,
McFarlane, & Clapworthy (2011) proposed a
Web-based 3D visualization for biomedical ap-
plications, which accepts two data resources as an
input (local and remote) and copes with two types
of algorithms (built-in and remote). Web technol-
ogy makes it possible to use software maintained
on a remote server. This approach, which can be
used in many other application areas, provides
a virtual client environment, in which users can
employ remotely installed software interactively
using any standard browser.
Concepts, units, and phenomena or real word
objects such as documents have unique resource
identifiers that serve as a name and locator identi-
fiers. Publicly available media content produced
by users reduces collaboration barriers and re-
flects media production through accessible and
affordable technologies, such as open source, free
software, and flexible licensing/related agree-
ments. Categories of the user-generated content
include crowd sourcing (e.g., Wikipedia) and
expert sourcing, volunteered geographic infor-
mation, feedback on reference mapping, among
other options. They help create new, meaningful
content for searching machines.
Electrolibrary - a topic reading technique
(Wegrzyn, 2012) is a device existing between a
tangible topic and an interactive digital content
features sensors and flexible circuits printed onto
paper; when inserted into a topic and connected to
a computer they inform what page the reader is on
and also allow the reader to browse a companion
website and gain additional information.
Hartmann, Pinto, Runkler, & Sousa (2011) adopt a
strategy of trading optimality for efficiency in real
world applications where a problem is constantly
changing: a slightly suboptimal solution is much
more desirable than small gains in quality in an
optimal solution. In problem optimization, basic
families of social insects: ants, wasps, bees, and
termites were used as an inspiration source for
designing challenging computational models.
For example in ants, changes of the pheromone (a
secreted substance that triggers social response)
concentration on a path of ants would guide them
in following the trail. The principles of swarm
intelligence, where the colony agents cooperate
to achieve a common goal without a higher su-
pervision, apply to the mould building capability
of termites. Amount of saliva deposited in the
chewed earth-and-saliva pellets bias the termites
to move in the direction of a new mould. Math-
ematical models of real colonies serve the authors
in developing optimization algorithms. Optimiza-
tion logistic process has also been studied in the
environment-to wasp interaction, wasp-to-wasp
hierarchical interaction within the nest, and in the
bee colony where bees directly communicate by
performing the waggle dance.
A Display with Cloudlets and
Dynamic Virtual Computer
Satyanarayanan, Bahl, Caceres, & Davies (2009)
provided a transient display model with cloudlets
and dynamic virtual computer synthesis. This
vision of mobile computing breaks free of the
constraints resulting from the resource poverty
of mobile hardware. Mobile devices are resource-
poor and energy-limited comparing to static client
and server hardware. Wide Area Network (WAN,
for example the Internet) creates delays in cloud
computing. Cloudlets form a decentralized and
widely dispersed Internet infrastructure. Virtual
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