Graphics Reference
In-Depth Information
EON IPortal Tablet provides real time 3D guidance
and information about products that support users'
knowledge and decision-making. For example
they provide a virtual display of steps that need to
be performed in order to fix a copier (or copying
machine) when one touches a part of the machine
that causes problem. EON Coliseum is an online
multiuser technology platform where people can
present their ideas, communicate complex con-
cepts and collaborate in 3D using rich media such
as 3D worlds, slideshows, videos, avatars, voice,
chat and interactive 3D objects virtually from
anywhere in the world. It is a web conferencing
tool that allows you to virtually meet online rather
than in a conference room.
Information visualization is often displayed on
a physical surface. Models employed in computing
include (Tomitsch, Grechenig, Vande Moere, &
Renan, 2008):
as weather conditions. Navigation and guidance
within architectural environment using naviga-
tional cues on the ceiling provides a sense of
orientation and directions toward exits. Story-
telling - short dialogues informing people about
historical events or conversations that happened
in that space.
The use of visualization is considered a supe-
rior strategy in the communication of business
tactics. In an experimental study of Kernbach
and Eppler (2010), managers who were exposed
to visualization paid significantly more attention
to the strategy, agreed more with the strategy,
and recalled the strategy better than did subjects
who saw text in the form of PowerPoint. Ac-
cording to Bresciani, Eppler, Kaul, and Ylinen
(2011, pp. 365-370), “knowledge visualization
has the power to increase the effectiveness of
the message compared to text, and these benefits
replicate across different cultures…Visualizing
knowledge means mapping concepts graphically,
by structuring text and visuals in a meaningful
way.” Visual presentations enhance both the
cognitive and emotional response to the presented
content by creating involvement and engaging
employees. As the authors state, “in recent years
we are witnessing a growing interest and use of
knowledge visualization for communicating ideas
and insights. Companies are deploying diagrams
and knowledge maps to convey crucial business
concepts. Scholars are reporting successful com-
pany cases, theorizing on the topic and compiling
classifications and best practices.” Bresciani et
al (2011) examined the effects of visualizations
on the attitude toward its content and assessed if
visualization effectiveness is universal or cultur-
ally bounded. The authors state, “images have
an impact also on the emotional attitude of the
user, by providing engagement and motivation.
Visualizing knowledge is useful for collaborative
work: mapping the group dialogue can facilitate
the integration of knowledge.” The authors con-
ducted an experimental study, comparing text and
two knowledge visualization types: a timeline for
• Mediatecture (the interface between virtual
and physical spaces, such as large-screen
displays in public spaces for display of vi-
sualizations of data, for example weather,
or stock data);
• Ubiquitous computing technology (user-
driven applications allowing interaction
over a distance);
• Ambient display acting at the periphery of
human attention that can be perceived at a
glance without causing cognitive load for
working memory.
Within an architectural environment, the
ceiling may serve as a new physical surface for
information visualization. Tomitsch et al. (2008)
present a notion of 'information sky' based on the
metaphor of the natural sky, historical examples
of ceiling art (such as paintings in Altamira cave
or Medieval and Renaissance frescos), and recent
computing paradigms. The authors define three
categories for the information sky. Contextual
information, based on the concept of ambient
display, provides awareness of information such
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