Graphics Reference
In-Depth Information
Table 2.
Your Visual Response: Design a Robot
You may want to write a program for a robot, which possess some features. When programming a robot, assign on the scale of 10, accepted
as a maximum for all three factors, the numbers for each of three values: intelligence, speed and weaponry. When you decide how much
would you distribute for intelligence and how much for speed (maybe power?), the rest goes to weaponry, but the total may not exceed
10. Would the one robot with higher intelligence win over the one with higher speed? Or the robot with better weaponry would take down
the one with lower speed? You may also think about making a bot or an avatar, or making your bot the avatar. In Second Life avatars are
designed to fulfill the players' dreams, hopes, and alleviate their deficiencies and complexes.
Figure 13. (a) Royce Wood, “Robot Maker” (© 2006, R. Wood. Used with permission). (b) Matt Hall,
“Robots” (© 2013, M. Hall. Used with permission)
 
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