Graphics Reference
In-Depth Information
Figure 10. (a) Anna Ursyn, “A Horse” (© 1987, A. Ursyn. Used with permission). A 3D program in
Fortran shown on the left corresponds the image of a horse (b) and (c) Anna Ursyn, “Horses” (after
computer program) (© 1987, A. Ursyn. Used with permission)
ILLUSTRATION: PROJECTS
into a reader's mind and at the same time intro-
duce some nature- or science based information.
One may create, for example, some not-known or
non-existing characters. One way of imaging an
impossible creature is to combine parts of different
animals (such as a trunk of an elephant on a body
of a ladybug); however, it may be seen a banal
way of imaging an impossible creature. We may
find a lot of sources for inspiration for creating
this project. Inspiration may come from biologi-
cal systems because our imagination comes for
the most part from biology, predominantly from
botany and animal world. It is easy to spot many
differences in anatomy and functioning of organs
in various species. For example, gills in fishes and
some amphibians extract oxygen from water while
Illustrators use selected types of illustration de-
pending on their primary aims. The following set
of projects is aimed at encouraging the reader to
develop their own illustrations in any technique
they prefer to choose. Thus, the selected illus-
tration techniques, both traditional and digital,
may serve the readers in visual responses to the
discussed themes.
Project 1. A Cover for a Children's
Book: Impossible Creatures
Designing a cover for a children's topic provides
an opportunity to instill fantasy and imagination
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