Graphics Reference
In-Depth Information
Chapter 10
Digital and Traditional
Illustration
ABSTRACT
Traditional and computing-based illustrations make a great part of our everyday experience. This part
of the topic examines how traditional illustration types have found their continuation in computing-based
media, even when the products mimic the old appearance. The next part includes several projects ad-
dressed to the reader and illustrated by student solutions, which refer to various fields of interests or
areas of activities and apply selected illustration techniques.
INTRODUCTION
frames of reference would mingle, bind, and in-
terlace with the objects of illustration, especially
when accomplished in a digital, interactive, and
shared environment. Great many of traditional
illustration types have found their continuation in
computing based media, even when the products
mimic old appearance while obtained with dif-
ferent media. Interaction techniques for digital
transfer from the old resources to a currently
demanded destination start from the old cut, copy,
and paste operations, often without any concern
about the copyright issues.
Both traditional and computing-based illustrations
make a great part of our everyday experience
including communication, learning, productive
work, and artistic activities. It seems difficult to
classify illustrations into particular types or groups
because each categorization would depend on our
interest: whether we would inspect techniques,
products, or recipients. Some subcategorize il-
lustration into the techniques such as: drawing,
painting, printing and pasting ready images. These
DOI: 10.4018/978-1-4666-4703-9.ch010
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