Graphics Reference
In-Depth Information
Table 3.
Your Visual Response: Old Skills and Interests
Make a short manual or tutorial about how to perform something you knew well how to do it when you had been very young and proud
of knowing it. After that, inspect mentally images preserved in your old memory by zooming and scanning them in your mind, and then
draw as many pictures as you can to convey emotion, interest, and engagement you felt while doing it in the past or right now. Create new
combinations of fragmented scenes and combine them into new patterns.
Along with sketches, you may choose to write a short computer program, a graph or a table.
According to Lewicki, Hill, & Czyzewska (1992),
“Data indicate that as compared with consciously
controlled cognition, the unconscious information-
acquisition processes are not only much faster but
are also structurally more sophisticated, in that
they are capable of efficient processing of mul-
tidimensional and interactive relations between
variables” (p. 796).
We may think about several spaces for creating
and navigating images: mental imagery occurs
when we call forth in our mind an imaginary
object or a scene; digital images, which can be
animated or interactive, and can be rendered on a
computer screen; another pictorial representations
of mathematical and process-driven operations
can be seen in a virtual space; also in an Internet-
based world of Second Life where avatars act
for the remote users as graphic representations.
An avatar in Hindu and Sikh religions means a
deliberate descent of a deity (mostly Vishnu) on
Earth, sometimes as an animal reincarnation (Vi-
vekjivandas, & Dave, 2011). We can contemplate
(as in the inner, mystical dimension attained by
the Sufi practitioners) an imaginal space existing
independently between the physical and spiritual
 
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