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Figure 3. Michael Eaton, “Kingdom” (© 1999 M. Eaton. Used with permission)
potential to reveal new insights, facilitate ad-hoc
discoveries, reframe issues, increase identifica-
tion, or stimulate group sense making. Thus, an
arrow can be used to represent a vector (with posi-
tion, orientation, and magnitude), a transition, a
designator (i.e. pointing to an object), or a casual
or temporal relationship. Bresciani, Blackwell,
& Eppler (2008) and Bresciani & Eppler (2007)
explored how conceptual visualizations (such as
diagrams, visual metaphors, charts, sketches) can
be constructed and used as cognitive artifacts that
support collaborative knowledge work. A research
study on this theme was described later (Bresciani
&Eppler, 2008).
Visual imagery allows us to vividly imagine
scenes in the absence of visual stimulation (Cichy,
Heinzle, & Haynes, 2011). Many consider art a
potent means of communication with the use of
visual imagery; it could be the right moment to
look at some images and art objects, for example, at
the fantastic interpretation of sleep in the painting
of Salvadore Dali (1904-1989) entitled “Sleep”
(1904). Unreal imagery of the dream-like world
seems depends on a fragile balance of the dreamer.
The picture tends to evoke associations related to
the unconscious activities of the viewer's mind.
It can be seen online, for instance, at http://www.
famousartists125.com/salvador-dali.htm. The
amazing imagery of Giorgio de Chirico (1888-
1978) fills his painting “The Uncertainty of the
Poet” (1913) with unexpected scenery, which
contains symbols, creates associations and a
sense of mystery. This picture can also be seen
online, for instance, at http://www.wikipaintings.
org/en/giorgio-de-chirico/the-uncertainty-of-the-
poet-1913. We may want to look at a color print
by a British painter William Blake's (1757-1827)
titled “Pity, second impression.” Blake's poetic and
symbolic paintings show his imaginative, mystical
vision of the world (http://www.metmuseum.org/
toah/works-of-art/58.603).
Figure 3 presents a computer graphic artwork
“Kingdom.” A word 'kingdom' may mean dis-
parate, structured system with interdependent
components. It may be a dynasty with a king
that rules while being only a part of the system; a
rank in biological taxonomy such as 'animalia' or
'plantae'; or systems in geometry and other math
domains. This artwork shows the fuzzy boundar-
ies existing between a system (the Kingdom) and
its surroundings.
This is a picture of an imaginary land. Abstract
works are considered by many the hardest ones
to create. Having no base for visual cues, the
creator of the abstract work still needs to follow
the formal rules for composition, observe the
elements of design, and apply the principles of
design. The author of this artwork was inspired
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