Graphics Reference
In-Depth Information
Table 10.
Your Visual Response: Showing Space in a 2D Drawing
You may want to create perspective in your sketch, using medium of your choice. Draw an interior of a video arcade. Try to create a
false perspective and make some objects appear close and some farther away in your drawing, so the characters on a screen or on a paper
interact visually with players:
a) By overlapping objects
b) By placing distant objects higher and closer objects lower
c) By showing distant objects in grayed colors, shading distant objects
d) By showing less detail on distant objects
e) By sizing: showing distant objects smaller and closer objects larger
f) By making lines come closer together in the distance
g) By coloring back plane darker or lighter than the front part of the scene.
Now rearrange the objects and spaces, so you may feel like being enclosed in an unreal space of a game.
Kupka). Vertical and diagonal geometric shapes
are created in the pure abstraction style called
Orphism, which was delivered from Cubism.
Also, cubist artists, such as George Braque (1882-
1963), Juan Gris (1887-1927), Pablo Picasso
(1881-1973) showed simultaneous view of many
viewpoints. Marcel Duchamp “Nude Descending
a Staircase” (1912, http://en.wikipedia.org/wiki/
Nude_Descending_a_Staircase,_No._2) was
influenced by the geometric chronophotography
of Marey. Etienne-Jules Marey (http://stage.
itp.nyu.edu/history/timeline/marey.html) and
the 'cinematography' of Eadweard Muybridge
(from 1880s, http://commons.wikimedia.org/
wiki/File:Eadweard_Muybridge_Gehender_
Strauß_001.jpg) created more plastic cubism by
representing a temporal fourth dimension on a
two-dimensional canvas.
 
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