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Figure 10-3. Fireballs
This example builds on the code from Listing 10-1 with the remainder of the Main.fx class shown in
Listing 10-5.
Listing 10-5. Fireballs (part of Main.fx)
function fireballs():Void{
clear();
for (y in [1..4],i in [1..2],x in [1..24]){
addWorldNode(Peg{
radius: 4
translateX: x*24+i*12
translateY: 100+y*48+i*24
});
}
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