Java Reference
In-Depth Information
Ultimately MediaLoader allows this application to load Images and ImageSequences , which are used
by ImageSequenceViews to animate a number of images in the scene. Let's look at ImageSequence found in
Listing 7-3 and see how it is implemented.
Listing 7-3. ImageSequence
public class ImageSequence {
public-init var classpathBase:String;
public-init var imageCount:Integer;
public-init var backgroundLoading:Boolean = false;
public var images:Image[];
for (i in [1..imageCount]){
var classpath = "{classpathBase}{numberToString(i)}.png";
insert MediaLoader.image(classpath, backgroundLoading) into images;
function numberToString(i:Integer):String{
if (i < 10){
return "000{i}";
} else if (i < 100){
return "00{i}";
} else if (i < 1000){
return "0{i}"
return "{i}"
public function progress():Number{
var totalProgress = 0.0;
for (i in [0..sizeof(images)]){
totalProgress += images[i].progress;
return totalProgress/sizeof(images);
In Listing 7-3 we see that ImageSequence basically holds a JavaFX sequence of Images called images
plus some details about the Images stored in the variables classpath , imageCount , and
backgroundLoading . In the init function of the class ImageSequence , each Image is loaded and inserted
into the sequence images. Note that ImageSequence used MediaLoader to load each Image , which ensures
that even images that might be stored in another ImageSequence are loaded only once.
The function numberToString is used to format a number by padding it with the correct number of
zeros. This is somewhat arbitrary, as Blender names the files with four digits by default. Other tools will
export images with different formatting, so it might be necessary to either rename all of the files or
change how this function works.
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