Game Development Reference
In-Depth Information
var doorOpenSound : AudioClip;
var getKeySound : AudioClip;
var jumpSound : AudioClip;
var moveForce : float = 80f;
var jumpForce : float = 350f;
var maxSpeed : float = 3f;
var layerMask : LayerMask;
private var _animator : Animator;
private var _boxCollider2D : BoxCollider2D;
private var _isFacingRight : boolean = true;
private var _isJump : boolean = false;
private var _isFall : boolean = false;
private var _isGrounded : boolean = false;
private var _gameEnd : boolean = false;
private var _height : float;
private var _lastY : float;
private var _horizontalInput : float;
function Awake() {
_animator = GetComponent.<Animator>();
_boxCollider2D = GetComponent.<BoxCollider2D>();
_height = _boxCollider2D.size.y;
}
function Start () {
_isFacingRight = true;
_isJump = false;
_isFall = false;
_isGrounded = false;
_gameEnd = false;
_lastY = transform.position.y;
Camera.main.transform.position = new
Vector3(transform.position.x, transform.position.y,
Camera.main.transform.position.z);
}
Note
#pragma strict
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