Game Development Reference
In-Depth Information
20. Then, we need the transition arrow from Jump to Fall and set up its Inspector
view by setting its Conditions view to Fall .
21. The current Animator view will look similar to the following screenshot:
22. Finally, we will need to attach Rigidbody 2D and Box Collider 2D to our Player
game object. Let's go back to the Hierarchy view, click on the Player game ob-
ject, go to Component | Physics 2D | Rigidbody 2D to add Rigidbody 2D , go to
Component | Physics 2D | Box Collider 2D to add Box Collider 2D , and then
set up Inspector as follows:
Rididbody 2D
Fixed Angle Check the box
Interpolate
Interpolate
Box Collider 2D
Material
Player (drag the Physics2D Material here)
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