Game Development Reference
In-Depth Information
clip and choose Make Transition , which will bring up the arrow, and click-and-
drag again on top of the Walk clip. We will see the arrow line link from the Idle
clip to the Walk clip, as shown in the following screenshot:
12. Then, we want to click on the arrow line that we just created and go to Inspector |
Conditions and set Speed to a value greater than 0.1.
13. Next, we will create the transition back from the Walk to Idle animation. So, let's
right-click on the Walk clip, choose Make Transition , and then click-and-drag
on Idle . Then, we will click on the arrow line again to go to the Inspector and set
a value less than 0.1 for Speed in the Conditions view.
14. Then, we set up the rest of the animation. This time we want the transition from
Walk to Fall . So, let's right-click on the Walk clip, choose Make Transition , and
then click-and-drag on Fall . After that, we will click on the arrow line again to go
to Inspector and set the Conditions view to Fall .
15. Also, we will create the transition from Fall back to Walk , go to the transition In-
spector , click on the plus icon to add another condition and set Speed as well as
Ground to a value greater than 0.1.
16. Next, we want the Idle clip transition to Fall . Let's create the transition arrow
from Idle to Fall , go to Inspector , and set the Conditions view to Fall .
17. We also need to create the transition from Fall back to Idle , set up its Inspector
view, click on the plus icon to add another condition, and set Speed to a value
less than 0.1.
18. Then, we will create the transition arrow from Idle to Jump and set up its In-
spector view by setting its Conditions view to Jump .
19. Next, we create the transition arrow from Walk to Jump and set up its Inspector
view by setting its Conditions view to Jump .
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