Game Development Reference
In-Depth Information
Objective complete - mini debriefing
Basically, what we have done here is create a
Background
object and the
Level
object, and
set each platform that attached
Box Collider 2D
and
Polygon Collider 2D
, which we will
use to check the collision and make our player walkable on the platform. We also set the
Order in Layer
in the
Sprite Renderer
component to get the correct depth from the back-
ground to foreground, as shown in the following diagram:
We also adjust and remove the vertices of
Polygon Collider 2D
by holding the
Shift
or
Ctrl
/
command
key. Then, we create the
Edge
object that uses a different Physics2D Materi-
al from the platform object, which is used to prevent our player from getting stuck on the
platform's edge.