Game Development Reference
In-Depth Information
Properties {
_MainTex ("Texture ", 2D) = "white" {} // textures
// color
_SpecColor ("Specular color", Color) =
(0.30,0.85,0.90,1.0)
_Gloss ("Shininess", Range (1.0,512)) = 80.0 //
sliders
}
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